// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 10250 ms 

:Noname_7
0001: wait 1250 ms 
00D6: if 
00E3:   player $player_char 0 1256.069 -1607.498 radius 100.0 100.0 
004D: jump_if_false @Noname_148 
00D6: if 
0039:   3@ == 0 // @ == int 
004D: jump_if_false @Noname_141 
0247: request_model #SANCHEZ 

:Noname_73
8248:   not model #SANCHEZ available 
004D: jump_if_false @Noname_96 
0001: wait 0 ms 
0002: jump @Noname_73 

:Noname_96
00A5: 1@ = create_car #SANCHEZ at 1256.069 -1607.498 60.153 
0175: set_car 1@ z_angle_to 82.0 
0249: release_model #SANCHEZ 
0006: 3@ = 1 // @ = int 

:Noname_141
0002: jump @Noname_178 

:Noname_148
00D6: if 
0039:   3@ == 1 // @ == int 
004D: jump_if_false @Noname_178 
0006: 3@ = 0 // @ = int 
01C3: mark_car_as_no_longer_needed 1@ 

:Noname_178
00D6: if 
00E3:   player $player_char 0 1342.139 -892.229 radius 100.0 100.0 
004D: jump_if_false @Noname_314 
00D6: if 
0039:   4@ == 0 // @ == int 
004D: jump_if_false @Noname_307 
0247: request_model #BFINJECT 

:Noname_239
8248:   not model #BFINJECT available 
004D: jump_if_false @Noname_262 
0001: wait 0 ms 
0002: jump @Noname_239 

:Noname_262
00A5: 5@ = create_car #BFINJECT at 1342.139 -892.229 18.13 
0175: set_car 5@ z_angle_to 82.0 
0249: release_model #BFINJECT 
0006: 4@ = 1 // @ = int 

:Noname_307
0002: jump @Noname_344 

:Noname_314
00D6: if 
0039:   4@ == 1 // @ == int 
004D: jump_if_false @Noname_344 
0006: 4@ = 0 // @ = int 
01C3: mark_car_as_no_longer_needed 5@ 

:Noname_344
00D6: if 
00E3:   player $player_char 0 -1066.104 -378.12 radius 100.0 100.0 
004D: jump_if_false @Noname_480 
00D6: if 
0039:   8@ == 0 // @ == int 
004D: jump_if_false @Noname_473 
0247: request_model #MOONBEAM 

:Noname_405
8248:   not model #MOONBEAM available 
004D: jump_if_false @Noname_428 
0001: wait 0 ms 
0002: jump @Noname_405 

:Noname_428
00A5: 9@ = create_car #MOONBEAM at -1066.104 -378.12 4.298 
0175: set_car 9@ z_angle_to 0.0 
0249: release_model #MOONBEAM 
0006: 8@ = 1 // @ = int 

:Noname_473
0002: jump @Noname_510 

:Noname_480
00D6: if 
0039:   8@ == 1 // @ == int 
004D: jump_if_false @Noname_510 
0006: 8@ = 0 // @ = int 
01C3: mark_car_as_no_longer_needed 9@ 

:Noname_510
00D6: if 
00E3:   player $player_char 0 -1056.361 -379.496 radius 100.0 100.0 
004D: jump_if_false @Noname_646 
00D6: if 
0039:   10@ == 0 // @ == int 
004D: jump_if_false @Noname_639 
0247: request_model #BOBCAT 

:Noname_571
8248:   not model #BOBCAT available 
004D: jump_if_false @Noname_594 
0001: wait 0 ms 
0002: jump @Noname_571 

:Noname_594
00A5: 11@ = create_car #BOBCAT at -1056.361 -379.496 4.298 
0175: set_car 11@ z_angle_to 0.0 
0249: release_model #BOBCAT 
0006: 10@ = 1 // @ = int 

:Noname_639
0002: jump @Noname_676 

:Noname_646
00D6: if 
0039:   10@ == 1 // @ == int 
004D: jump_if_false @Noname_676 
0006: 10@ = 0 // @ = int 
01C3: mark_car_as_no_longer_needed 11@ 

:Noname_676
00D6: if 
00E3:   player $player_char 0 -1050.034 -378.375 radius 100.0 100.0 
004D: jump_if_false @Noname_812 
00D6: if 
0039:   12@ == 0 // @ == int 
004D: jump_if_false @Noname_805 
0247: request_model #PONY 

:Noname_737
8248:   not model #PONY available 
004D: jump_if_false @Noname_760 
0001: wait 0 ms 
0002: jump @Noname_737 

:Noname_760
00A5: 13@ = create_car #PONY at -1050.034 -378.375 4.298 
0175: set_car 13@ z_angle_to 0.0 
0249: release_model #PONY 
0006: 12@ = 1 // @ = int 

:Noname_805
0002: jump @Noname_842 

:Noname_812
00D6: if 
0039:   12@ == 1 // @ == int 
004D: jump_if_false @Noname_842 
0006: 12@ = 0 // @ = int 
01C3: mark_car_as_no_longer_needed 13@ 

:Noname_842
0002: jump @Noname_7 
